Monday 16 April 2018

Risk assessment form


Call sheet


Storyboard


Evaluation: How effective is the combination of your main product and ancillary tasks?


  1. FORMAT: Design choices that span every issue. These define a products overall look and feel. These include things that look the same each issue - included in my products because there are small aspects in all of my products that are similar but they also have aspects that a different because I did not want them all to look the same to attract a larger audience.
  2. FORMULA: This is known as editorial content (i.e. what's in the product). The types of article, the product itself,  they all contribute to the formula.
  3. FRAME: The frame is the standard size for outer page margins and gutters. Some magazines use the same margin width through the magazines; others vary the width. The rule for using margins establishes consistency from issue to issue. - My magazine and poster don't have the same frame and use completely different images and layout
  4. FUNCTION: The function is, quite simply, what a magazine is trying to achieve and the message it's trying to send. - My products hopefully get across that the film is about someone who suffers from a mental illness and I think it is portrayed quite well.
Consistency - Magazine and poster should have a familiar look - Stlightly consistent yes but also no as they do not look the same but they have some familiar features
Unity - United feel to the products

 


Synergy is the interaction or cooperation of two or more organizations, substances, or other agents to produce a combined effect greater than the sum of their separate effects. I have used synergy as I have created more than one text to increase the effect of them and the products look different to attract a wider audience as some people may like the look of the poster better or the look of the magazine better. The fact that the magazine article says in cinemas now and the poster says April 21 creates a good effect because people can look at both and see that it's released April 21 and also that it is now in cinemas so they know when they are able to go.
 My products do match my main product because they all hopefully portray mental illness and what the film is about and its style.

Evaluation: In what ways does your media product use, develop or challenge forms and conventions of real media products?


The conventions of a psychological horror are that it reflects a character's fear, guilt and beliefs. Also eerie sound effects and relevant music. There is emotional instability to build tension and further the plot.
Of these conventions, we have used character's fear as she is constantly seeing things and hearing things and is constantly paranoid. The fear that she goes through is seen by the audience as they watch how it effects her and they wish that it never happens to them. We also used eerie sound effects of quiet chatter and whispers to represent the voices in her head. The emotional instabilty of her mental illness is portrayed in the film fitting with one of the conventions and we hoped it would build tension but the story of our film makes it hard to build the tension. Psychological horrors such as Saw builds tension a lot and therfors makes our film very different to conventional psychological horrors.
After my audience feedback, we could see that our target audience worked quite well because the ages that we aimed for quite liked the film and understood what the film was about. Using a vulnerable woman in a horror film is a very popular convention as woman mostly play victims in films and stereotypically woman are seen as being more vulnerable than men and more likely to suffer. Horrors that use women as their victims are very popular, e.g. The Shining, The Others, Insidious, The Babadook.
Our film is not a typical cliche horror film with gore and this reflects what Cynthia Freeland said in her representation theory that 'graphic violence and gore are so over the top and exaggerated that they create a 'perverse sublime'. They are so far-fetched that we can enjoy the film on an aesthetic, entertaining level. This explains why a lot of people don’t like horror ‘too real!’. This is because our film does not use violence and gore but more of an aesthetic weird film that is not like a conventional horror that you see all the time.
Our film goes against the primitive style as the primitive style say that:
Techniques include frontal staging or a tableau style, exaggerated gestures, hardly any camera movement and no Point-of-view shots.
Our film goes against this styles as we have a lot of camera movement and also Point-of-view shots which is exactly what the style is not.

Evaluation: What have you learned from your audience feedback?


The feedback I got from my film was both critical and not critical with them including what they thought was good about the film and what they found not so good about the film. The main criticism about the film was the length and that there was not that much of a story to the film. Most of my audience understood what was going on in the film but it was the older audience who did and not the younger audience as they would be too young to know what schizophrenia is and therefore what the film means. This is why our target audience was 18-28 because at this age they are more likely to know what schizophrenia is and understand that the clips between the woman are the delusions that she has to experience. We did not change the length or add more of a story due to the fact that expanding the story would mean changing most of the film. We could have made the film slightly longer but we did not do this because we did not have time to film more. If people know the story behind what our film is about then they are more likely to like the film which is clearly reflected in the audience feedback. Another criticism we got was about the sounds in the film and that they can be improved by adding more sounds and more effective sounds which we did not add extra to our film but we understand how it would have improved the film to be more effective. We had some good responses about our editing and how we showed the audience the effect of good editing.


Uses and Gratifications claims that the audience do have a say in how the media influnces them and in this case, I think that this is true as if people read well into the film they will hopefully sympathise with the woman about her mental illness. This depends on how the audience understand the film and whether or not they'd sympathise with them if it was real life.


I should have got more feedback from a larger audience to get a lot more criticism to reflect on and there should have been more ages who gave feedback to see where the target audience could be changed.
We also could have reflected on all aspects of the criticism given so that we could improve our film and give the audience the best that we can do.

Sunday 15 April 2018

Evaluation: How did you use media technologies in the construction and research, planning and evaluation stages?

Many different technologies were used in the making of my media products. Everything I used I had used before so nothing was knew to me and I knew that they would work for me too.
To edit our film, we used Final Cut Pro on the Apple Mac. Final Cut Pro is a video editing software that’s allows you to cut and edit all your video clips, add sound, add effects, etc. Having used this software before, I understood what I was doing when I went onto it and I could navigate around the software very easily. However, we did have a bit of trouble at the start of making our film as we couldn’t upload our videos from the phone to he Mac. After a while we managed to do it and that was the only struggle we had. Final Cut Pro also has many sound effects to use so we had some fun looking through them all and seeing what would fit with our film and we managed to find some. Final Cut Pro helped a lot because it was so simple to use therefore there was no fussing about it not working or not being able to do what we wanted on our film.
To make my poster, I used an app on my phone called PicsArt to make the silhouette hands. I have used PicsArt many times in the past to edit pictures so this was not new to me either but it is still very easy to use on your first time using it. After making the silhouette hands, I then switched over to my laptop to actually make my poster and I did this on a free photo editing website called Pixlr and I used Pixlr express. This allows you to add texts, effects, images, edit how your photos look, etc. It is a very easy to use site and gives you lots of options on what to do. Here, I added a black and white effect to my main image because I thought it looked more effective like that and it made the colour of the film title stand out a lot more. I then added the text which was very easy to do and you could also change the opacity of the text (and also images). The text I added was the film title and the letters on the main image to represent the voices in the characters head. After I added the text, I then looked on google for a billing block with no background to add to the bottom of my film poster which I added with ease.
To make my double page spread, I used the app Canva as this is a familiar site to me and it’s easy to use. I used a template from here for my double page spread and it worked out quite nicely.


These three stages all were very different because I used different apps for them all and therefore had to use different skills for each stage. The film differed the most from the other two as it was using videos whereas the other two were just images and words. I was most dependent on the film making because that was our main task and required the most editing. I was least dependent on the magazine article because I used a template and just added pictures and wrote an article.

From using these I did not learn much but that is because I had used them all before and were very familiar with them all.